Blending Modes

Mara supports the following blending modes.

Normal

This is the default setting and draws new images on top of the existing content.

Color

Preserves the luma of the bottom layer, while adopting the hue and chroma of the top layer.

Color Burn

Divides the inverted bottom layer by the top layer, and then inverts the result.

Color Dodge

Divides the bottom layer by the inverted top layer.

Darken

Retains the darkest pixels of both layers.

Difference

Subtracts the bottom layer from the top layer or the other way round to always get a positive value.

Exclusion

Like difference, but with lower contrast.

Hard Light

A combination of multiply and screen like overlay, but with top and bottom layer swapped.

Hue

Preserves the luma and chroma of the bottom layer, while adopting the hue of the top layer.

Lighten

Retains the lightest pixels of both layers.

Luminosity

Preserves the hue and chroma of the bottom layer, while adopting the luma of the top layer.

Multiply

The pixels are of the top layer are multiplied with the corresponding pixel of the bottom layer. A darker picture is the result.

Overlay

A combination of multiply and screen. Dark parts on the base layer become darker, and light parts become lighter.

Saturation

Preserves the luma and hue of the bottom layer, while adopting the chroma of the top layer.

Screen

The pixels are inverted, multiplied, and inverted again. A lighter picture is the result (opposite of multiply).

Soft Light

A softer version of hard-light. Pure black or white does not result in pure black or white.

06.14.2017 6:13:45 PM
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