Mara supports the following blending modes.
This is the default setting and draws new images on top of the existing content.
Preserves the luma of the bottom layer, while adopting the hue and chroma of the top layer.
Divides the inverted bottom layer by the top layer, and then inverts the result.
Divides the bottom layer by the inverted top layer.
Retains the darkest pixels of both layers.
Subtracts the bottom layer from the top layer or the other way round to always get a positive value.
Like difference, but with lower contrast.
A combination of multiply and screen like overlay, but with top and bottom layer swapped.
Preserves the luma and chroma of the bottom layer, while adopting the hue of the top layer.
Retains the lightest pixels of both layers.
Preserves the hue and chroma of the bottom layer, while adopting the luma of the top layer.
The pixels are of the top layer are multiplied with the corresponding pixel of the bottom layer. A darker picture is the result.
A combination of multiply and screen. Dark parts on the base layer become darker, and light parts become lighter.
Preserves the luma and hue of the bottom layer, while adopting the chroma of the top layer.
The pixels are inverted, multiplied, and inverted again. A lighter picture is the result (opposite of multiply).
A softer version of hard-light. Pure black or white does not result in pure black or white.